You can also pull backline troops out of position with Daemon's Pull, ruining enemy formations. You can mark targets for the likes of the Arbalest and Bounty Hunter to take advantage of with Vulnerability Hex, and reduce the PROT and damage output of single foes very effectively with Weakening Curse. The backline Occultist has an array of support skills available to him. The Arbalest and Plague Doctor work well with the Occultist - the former has a consistent heal to compensate for his low rolls and raise his Reconstruction output, while the latter can cure any Bleeds that happen. This can be augmented with Trinkets - the Cleansing Crystal can reduce its bleed chance (with the side effect of reducing his debuff accuracy), while the Chirurgeon's Charm and Junia's Head can improve even the occasions where you roll a low number. At level 5, almost every hero is outright immune to Wyrd Reconstruction's bleed, and those who aren't ( Antiquarian, Plague Doctor, Leper) only have minute chances (5%, 5%, and 15% respectively). It's worth noting that the heroes' resistances drastically outpace the bleed chance, and that at level 1, even a level 0 Leper, who, at 10%, has the lowest bleed resistance out of all heroes, only has a 50% chance to bleed. Wyrd Reconstruction is the most prominent and divisive part of the Occultist's skill set, being able to heal upwards of 30 health to bring anyone from the brink of death, or giving no heal and saddling the target with a bleed at the worst of times. Damage, primarily against backline enemies and Eldritch.The Occultist has a flexible playstyle that allows him to fulfill multiple roles and in different positions in the party. "We must work together, as the tribal-folk do." But with effects that buff damage, heal a great amount of his own stress, prevent the Night-Time Ambush, and even remove mortality debuffs, they may be worth the risk. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.Īll of the Occultist's rites and rituals during camp will cause stress - if not to himself, then the others who are unnerved by it. Only 4 of these can be equipped at one time. Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Such efforts are frequently taxing, however, exacting a toll in darkness and stress.Ĭamping skills are special skills heroes can use while they are camping. (All buffs and debuffs last for 3 rounds unless otherwise specified.)Īt rest, the Occultist will attempt communion with the dark and impossible forces of the void in an effort to strengthen himself and the party. Note: New Occultists will always come with the Wyrd Reconstruction skill. The void, however, is an unpredictable power, and consequently skills effectiveness can vary dramatically, and usually come at a cost of light, or stress. Debilitating curses and maddeningly impossible support skills are his specialty. The gate to hell is open, and this man will seal it away with the very power it gave him.Ī lifetime of scholarly inquest into ancient and forbidden lore has opened the Occultist's mind to the powers of the void. At camp, he practices rituals and rites that can empower his allies and even bring them back from the brink of death, but many of these eccentric practices can leave both the Occultist and his companions troubled. This technique is powerful, but unpredictable as it may restore a man to perfect health or tear apart their flesh. While mostly destructive, the Occultist can also use his profane powers to reconstruct flesh and heal wounds. His eldritch powers can rend the souls of even the most foul of beasts leaving them motionless, but at the cost of calling the ever-looming shadows closer. With his curses, he can expel a foe's strength or open them up for devastation.
From the back, he can channel his baleful energy to strike those hiding in the shadows or pull them forward, removing all filth from his presence. His pursuits in antediluvian apprehension have left his body fragile and weak, but it has made his mind sharp and his capabilities most versatile. The Occultist, however, has utilized that same knowledge to further his understanding of the eldritch. Many have sought it out, but those who discover the truth of this world's secrets have found the revelations too much to bear. Since time began, it has been the folly of men such as the Ancestor.